So I promised a lot of people I would have the slides from my talk up by Monday, but then I got lazy. But finally, a whole 24 hours late, here they are. you want a quick overview of what the talk was about, Chris Remo recapped it pretty clearly here.
Here's some usability tips for those who aren't aware:
Download the big zip, and open and print the word document (or have it on a second monitor) then run the powerpoint in presentation mode (or have it on your main monitor), then - every time you see a bold word in the text of the word doc, you advance the slides. This will keep all the slides and text in synch and give you the full effect of the presentation.
Just reading the presentation alone will be confusing without the slides, and the slides themselves will be totally meaningless without the text - it's really the synchronization of the two that you need if you hope to follow it.
Also - for reference, you might want the following:
My GDC 2006 Intentionality talk is here.
Harvey Smith's Orthogonal Unit Differentiation talk is here.
Harvey Smith and Randy Smith's talk on emergent gameplay design is here.
Thanks - obviously - to Harvey and Randy for continuing to host the slides and making all this great stuff available for freeloaders like me (and hopefully now you) to cash in on.
One thing that occurred to me the day after your talk was that the difference between planning out everything to the nth degree and frantic improvisation is exactly the difference I feel in playing tournament chess (where each player typically gets 2+ hours to make all his moves) and blitz chess (where each player gets a total of 5 minutes). I found it interesting that one could reach both extremes of the intentionality-improvisation spectrum just by tweaking one analog variable.
Posted by: Dan Schmidt | March 31, 2009 at 10:15 PM